Difference Between Design and Operational Maintainability Questions Read the questions! Some have multiple parts. Think about the questions and research as necessary. Your answers should be at least a 1/2 page for each of the 2-point questions and one page for each of the 3 and 4-point questions.
PART I: Test & Evaluation Basics
1. What is the difference between “Test”, “Evaluation”, MOE’s and MOP’s? What is the relationship between MOE’s and MOP’s and what role do they play in the T&E process? (2 points)
2. How does M&S fit into test and evaluation? What needs to be considered when using M&S in DT & OT? (2 points)
3. Define the following terms and give an example for each:
a. Operational Suitability
b. Operational Effectiveness
c. Lethality
d. Survivability
If possible, use a commercial example for each. (3 points)
4. Test points are critical to a successful test program. What considerations need to be taken in account when choosing test points? (2 points)
5. What is the purpose of test metrics? Give three examples of test metrics and a brief description why you feel these are important items to track. (4 points)
6. Net-Centric systems pose challenges to systems integration and test. Why? Provide 4 examples of challenges with a brief explanation for each (4 points)
7. Briefly, describe how logistics testing gets integrated into the system life cycle and why? (4 points)
8. Briefly describe the relationship between reliability, maintainability, and availability. What is the difference between Design Maintainability and Operational Maintainability? (4 points) Lesson 7
Systems V&V Methods: NonTesting
VVT Activities and Methods
Reference: Engel (2010). Verification, Validation
and Testing of Engineered Systems, p. 34.
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Discussion
Non-testing methods include:
Activities that are not actual testing – such as planning and participation in
reviews
System Test Simulation
Design of Experiments
Software Inspections
We have discussed many non-testing methods already and will be
examining System Test Simulation, Design of Experiments and
Software Inspections
Areas we discussed in class or were discussed in SYS501 include:
Requirements Verification Matrix
Requirements testability
Planning & Scheduling
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Lesson 7a (part 1)
System Test Simulation
4
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Some Definitions
Model
A mathematical representation of an object (a part, a product, a machine,
a facility, an organization, etc.) or a process (e.g. a specific manufacturing
or business process)
A mathematical model characterizes the behavior of its subject through the
form of the equations chosen, the variables and parameters present, and the
ranges or values of those terms for which the model is considered valid
Simulation
Simulations are the specific application of models to arrive at some
outcome
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Simulation Classification
Depending on the type of data available we classify simulations based on
how they will be built.
Top Down – simulation is constructed from mathematical models that are know
to capture the system’s behavior.
System behavior obeys an unsolvable mathematical model
Use numerical methods to approximate original equations
Used for complex physical systems
Bottom Up – build a virtual system reflecting real behavior as much as possible.
System behavior is known statistically or empirically
Governed by dynamic inputs and rule based or probabilistic principles
Used for a system of production and distribution or information flow in an organization
Indirect – concentrate on simpler models that capture the characteristics of a
system.
Used where system behavior is not fully understood or too complex to model directly
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Simulation Classification
Can also classify based on how they are constructed.
Dynamic vs. Static – Dynamic includes the passage of time and
examines state changes as they occur. Time plays no role in a
static simulation.
Continuous vs. Discrete – In continuous simulations the state can
change continuously over time. Discrete simulations change only a
points in time.
Deterministic vs. Stochastic – Deterministic simulations have no
random input. Stochastic simulations operate with at least some
random inputs.
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Test Simulation Classification
Discrete
Static
Continuous
Dynamic
Deterministic
Stochastic
Engel – Table 4.23
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More Definitions
Simulator
Machine for simulating environmental and other conditions for purposes
of training or experimentation
Stimulator
Stimulus that incites to action or exertion or quickens action
Emulator
Computer system that duplicates the functions of one system using a
different system, so that the second system behaves like (and appears to
be) the first system. The focus is on the exact reproduction of external
behavior.
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Simulation Types
Constructive
Constructive simulations are strictly mathematical representations of
systems and do not employ any actual hardware.
They may incorporate some of the actual software that might be used in a
system.
Early in a system’s life cycle, constructive simulations can be expected to
provide the most system evaluation information.
Virtual
A simulation involving real people operating simulated systems.
Inject man-in-the-loop in a central role by exercising motor control skills,
decision skills, or communication skills.
Live
Training exercises and other live simulations provide a testing ground with
real data on actual hardware, software, and human performance when
subjected to stressful conditions.
These data can be used to validate the models and simulations used in an
acquisition program.
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Where does it fit?
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Simulation Spectrum
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Model-Test-Fix-Model
A process that integrates M&S into the systems engineering processes
for the purposes of iteratively evaluating and improving both the
system‘s design and its models.
When live testing data is collected, it should be used to help
recalibrate the M&S to ensure its trustworthiness for future use.
To collect the appropriate data to help validate M&S, one must plan
ahead and identify the data to be collected before live testing begins.
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Model-Test-Fix-Model
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Not the perfect answer
Not a total substitute for live testing
While we are getting better, not everything can be simulated
Can be used to complement and validate live T&E
But…complex simulations can be more effective analysis tools than
limited live testing.
Missiles
Nuclear testing
Environmental models
Ocean environments
Atmospherics
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When to use M&S
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Uses of M&S
Operational:
Planning
Training
Operations Management
Decision making
Quantitative:
Measurement
Monitoring
Prediction
Evaluating
Tuning
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Analytical:
Experimentation
Troubleshooting
Process Design
Process Improvement
Qualitative:
Illustration
Explanation
Understanding
Discussion
Consensus Building
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Why Use MS&A?
MS&A can provide a tool to address complexity
Provide structure to decision processes
Improve understanding of processes to be supported
Shorten design time and allow for assessment of multiple design options
and effects of change
Provide a venue to explore effects of specific ‘events’ on processes and
systems behavior
Allow for early and continuous assessment of technical feasibility
Improved articulation of plans to solicit input from multiple stakeholders
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Advantages & Disadvantages
Advantages
Disadvantages
Can shorten schedules
Return on investment
Can gain deeper knowledge of system
behavior
Results misinterpreted
Flexibility in evaluating alternative
solutions
Capturing subtleties of reality – a
subset of reality
Repeatability
Improves processes and products
Exploits past experience through
model reuse
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Difficulty validating model
Discipline to stop
People and organizational
commitment due to complexity
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Verification, Validation & Accreditation
Verification
The process of determining that a model implementation accurately
represents the developer’s conceptual description and specifications.
Validation is the process of determining:
The manner and degree to which a model is an accurate representation of
the real world from the perspective of the intended uses of the model.
The confidence that should be placed on this assessment.
Accreditation
The official certification that a model or simulation is acceptable for use
for a specific purpose.
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Validation Tools
Benchmarking: Comparison of simulation outputs with outputs of
another simulation that is accepted as a “standard”
Face Validation: Comparison of simulation design and outputs (under
well defined conditions) with the expectations and opinions of subject
matter experts in the simulation of interest
Results Validation: Comparison of simulation outputs with the results
of test measurements made under identical input conditions
Sensitivity Analysis: Determination of the variation in simulations
outputs for measures changes in inputs, functional operations, or
other conditions (generally used to supplement other validation
methods)
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Validation Tools – Assessment
Benchmarking: Excellent tool if “standard” is available
Face Validation: A “must do” but may be subjective
Results Validation: Sufficient results from properly instrumented and
representative test data often lacking
Sensitivity Analyses: May demonstrate that a particular input to the
simulation has very little impact on the outcome
-ORIf the input does matter, one can appropriately articulate the
limitations of the simulation and caveat the results
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M&S Planning
Some M&S is complex and can take time to develop and validate
Build into schedule
Build into budget
Goals and objectives of M&S in a program needs to be laid out early
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M&S Plan Table of Contents Example
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M&S Application to T&E (DoD example)
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Modeling and Simulation:
Enterprise ‘System of Systems’
Traditionally M&S focused on individual components or systems
A ‘system of systems’ in the enterprise can be modeled for many of
the same reasons we modeled individual systems
Support design and design tradeoffs
Assess performance
Identify bottlenecks or interoperability issues
Assess options for configurations
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Static Mockup
A three-dimensional (3-D) model of a product or system that has no
moving parts
Range in scope from an individual control, such as an airplane control
yoke, to an entire vehicle control station
Types
Foam core – Foam core is a thin sheet of dense Styrofoam TM (usually 1/8
or 3/16 inch thick), covered with white paper
Wood
Plastic – stereo lithography (aka 3-D printing) uses 3-D solid CAD data to
build parts from a liquid photopolymer resin that solidifies when exposed
to a high-radiance light source
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Dynamic Mockup
A 3-D model of a product or system that has moving parts which do
not have functionality
Range in scope from an individual control, such as an airplane control
yoke, to an entire vehicle control station
Types
Wood
Plastic – stereo lithography uses 3-D solid CAD data to build parts from a
liquid photopolymer resin that solidifies when exposed to a high-radiance
light source
Hardware to emulate moving parts such as controls and seat restraints
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Partial Task Simulators
Simulating a specific aspect of the task for training
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Full Mission Simulators
All tasks from start to end of a mission
Recreates sounds, motion, visual scenes, instrument presentations,
and all other systems
Full mission flight simulators
Landing, takeoff, weapons delivery, night flight, formation flight and
cockpit familiarization in normal, adverse, and emergency situations
Handling characteristics represent actual aircraft based on available flight
data and input from experienced pilots
Full mission surgical simulators
Pre-op, anesthesia, invasive activity, intervention, closure, and post-op in
normal, adverse, and emergency situations
Patient responses represent actual human response based on available
medical data and input from experienced surgeons
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Lesson 7a (part 2) System Test Simulation
31
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Prototyping
Prototype – A preliminary type, form, or implementation of a system
that serves as a model for later stages or for the final, complete
version of the system
Generally experimental in nature
Often with minimal documentation
Usually incomplete
Done more cheaply
Done more quickly
Prototyping – A hardware and/or software development technique in
which a preliminary version of all of the hardware or software is
developed and implemented as required
Integral part of interactive, user-centered design
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Types of Prototypes
Rapid Prototyping
Quick development
“Throw-away” mentality
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Benefits of Rapid Prototyping
Visualization, verification, iteration, and optimization for design
engineers
Communication tool for simultaneous engineering
Form and fit tests of components
Test samples for marketing studies of consumer design preferences
Help in production planning
Complement bid packages for tooling quotations
Metal prototypes fabricated from polymer parts
Tooling fabricated from polymer parts
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Rapid Prototyping
In the “Software” world – quick turnaround development tools and
environments.
In the “Physical” world there are currently five basic commercial
technologies. This include but are not limited to:
Stereo Lithography (SL)
Laminated Object Manufacturing (LOM)
Selective Laser Sintering (SLS)
Fused Deposition Modeling
3D Printing
Rapid prototyping is now used in the medical community to “dry run”
critical surgeries on patient models.
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3D Printing
Term used to describe additive manufacturing techniques
7 Types
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Vat Photopolymerisation
Material Jetting
Binder Jetting
Material Extrusion
Powder Bed Fusion
Sheet Lamination
Direct Energy Deposition –
36
Highlights of Stereo Lithography
Called the “first” RP technique.
Developed in 1986 by 3D
Systems of Valencia CA.
A “3D graphics printer”
Computer-Aided-Design 3D
model created.
“Printed” on a stereo
lithographic printer
Light sensitive liquid polymer
(resin) hardened by a laser
beam.
Hardened in incremental layers
(layer increment defines the
granularity of the 3rd axis).
Vat Photopolymerisation
process
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Stereo Lithography Example
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Laminated Object Manufacturing
Patented 1988
Sheet Lamination process
Cross-sectional cutouts
fused together
Paper, metal or polymer
sheets
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Selective Laser Sintering (SLS)
Patented 1989
Powder Bed Fusion process
Fusing polymeric powders
with CO2 laser
Accuracy 160 microns
Polycarbonate, nylon, wax,
glass-filled nylon, powder
coated metals or ceramics
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Laser Sintering
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Fused Deposition Modeling (FDM)
Patented 1992
Material Extrusion process
Robotically guided fiber
extrusion
Accuracy 375 microns
Casting and machinable
waxes, polyolefin, ABS
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Fused Deposition Modeling
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Material Jetting
Material is applied in droplets through a small diameter nozzle, similar
to the way a common inkjet paper printer works, but it is applied
layer-by-layer to a build platform making a 3D object and then
hardened by UV light
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Material Jetting
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Reusable Prototyping
Software
Reusable code
Evolutionary code
Hardware
Programmed Fabrication (Numeric Controlled Programming) develop once and reuse.
Design may be refined with each use.
Final product built from evolved program.
Final product closely matches prototype.
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Types of Prototypes (Cont’d)
Modular Prototyping (Incremental Prototyping)
Adding new parts (prototypes) to existing ones to prototype a
larger and larger portion of the system.
May link “Physical” prototypes with simulation.
May play a part in system Integration as prototypes “stand-in” for final
component or sub-system.
Horizontal vs. Vertical Prototyping
Horizontal – Broad spectrum of product’s features but without
extensive functionality.
Used heavily in interface design.
Vertical – Exact functionality of a small part of the product.
Helpful to validate functionality.
Low-Fidelity vs. High-Fidelity
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Fidelity vs. Resolution
The degree of fidelity is the degree of emulation.
e.g. materials properties, embedded subsystems, signature characteristics, etc.
Greater fidelity = greater emulation = greater simulation cost
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Resolution vs. Fidelity
Greater resolution requires more computing power, and
communications bandwidth capacity if networking
Fidelity, Resolution, and the degree to which the model is true to the
Physics or Chemistry (aerodynamics, hydrodynamics, thermodynamics,
optics, acoustics, electromagnetics, etc.) consume computing power.
The more of each, the greater the M&S complexity & cost
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Resolution vs. Fidelity
Higher Resolution
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Which
is
better?
Higher Fidelity
50
The Spectrum from Lo-Fi to Hi-Fi
Low-Fidelity
Paper-based sketches
Storyboards
Computer-aided-design “layouts”
Slide Show or Video models / simulations
Computer-based Scenario Simulations
Computer-based Horizontal simulations
Computer-based Vertical simulations
Computer-based full functionality simulations
First article build
High-Fidelity
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Summarizing Lo-Fi versus Hi-Fi
Type
Advantages
Low – Fidelity
•Less Time & Lower Cost
•Can evaluate multiple concepts.
•Communication tool.
•Good for User Interface
development
•Limited usefulness for usability
tests.
•Navigation and flow limitations.
•Facilitator-Driven
•Poor for detailed specs.
High Fidelity
•Partial / Complete Functionality
•Interactive.
•User-Driven
•Can clearly define navigational
schemes.
•Good for exploration and test.
•Marketing and sales tool.
•Time-consuming
•Inefficient for proof-of concept
issues.
•May bind users to representation
short-comings.
•Management (customer) may think
it is real.
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Disadvantages
Considerations when choosing
Cost and Schedule Constraints.
Lo-Fi – cheap and fast.
Hi-Fi – slow but sure.
Need for “Proof-of-concept.”
Mission Needs Statement Validation
Often Lo-Fi and Horizontal.
Navigation and Flow issues
Medium to Hi–Fi prototyping to simulate interactions, possibly in system
“real-time”.
User-driven versus Facilitator-driven
User-driven – may need to be Hi-Fi.
Facilitator Driven – may get by with Lo-Fi.
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Considerations when choosing (Cont’d)
Need for “Look and Feel”
Usability Testing
Hi-Fi needed to provide realistic appearance and functionality.
Design Team experience
High skills and relevant experience – Lo-Fi.
New team or new concepts – Hi-Fi.
Need for a “Controlled Study”
Lo-Fi may not provide the stimulation needed.
Special Equipment Needed?
Stereo lithography (or similar)
Special Software
Special Personnel Needed?
Videographer
Representative user
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The Perils of Prototyping
Standardization – Prototypes tend to be shaped by the tools that are
available rather than the user’s needs.
Distraction – Work on the prototype can take attention away from the
problems to be solved.
Seduction – Developers can be trapped in an endless loop of
refinement.
Rejection – If the cost of implementing (prototyping) an idea is too
high, ideas may be rejected too early in the cycle.
Obscured historical perspective – Prototypes tend to lose the
reasoning that went into them.
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Distributed Interactive Simulation (DIS)
Distributed Interactive Simulation (DIS) is an IEEE standard (IEEE 1278)
for conducting real-time platform-level simulations across multiple
host computers but has been adopted by other domains
Purpose to create realistic, co…
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